Friday, July 3, 2009

Influence Motivation Hot Tips


There are two types of speeches used in public speaking, either you are "selling" something or you are "telling" something. The type of speech you select will depend on the reason you are presenting, and the nature of your audience.

A motivational speech can be used for a "selfless" sell such as convincing the audience they should have regular medical checkups - the aim is to convince people to take an action that will improve their lives. You are attempting to inspire your audience to make the change. It involves the use of personal and emotional appeals. Your audience will normally agree with your purpose but require the inspiration to take action.

Thursday, January 3, 2008

Friday, December 28, 2007

Tangible Interfaces: Playful Learning

Tangible technologies differ in terms of the behaviour of control devices and resulting digital effects. A contrast is made between input devices where the form of user control is arbitrary and has no special behavioural meaning with respect to output (e.g. using a generic tool like a mouse to interact with the output on a screen), and input devices which have a close correspondence in behavioural meaning between input and output (e.g. using a stylus to draw a line directly on a tablet or touchscreen.

A wide range of challenging projects have attempted to use such ‘disappearing computers’ (or tangible interfaces) in education – from digitally augmented paper, toys that remember the ways in which a child moves them, to playmats that record and play back children’s stories.


There are design materials, fostering modeling of real-world structures, as well as physical objects, specifically designed for learning, which foster modeling of more abstract structures. Two prototypical members of this class are FlowBlocks and SystemBlocks, physical, modular interactive systems that serve as general-purpose modeling and simulation tools for dynamic behavior. They are accessible and engaging to young children, and encourage learning of abstract structures of dynamic behavior through a process of hands-on modeling, simulating, and analogizing.

Thursday, December 27, 2007

Nintendo Wii NiGHTS: Journey of Dreams

Here is a television commercial for the Japanese consumers, for the upcoming Nintendo Wii title NiGHTS: Journey of Dreams. It's bright, colorful and full of tangible happiness.



Wednesday, December 26, 2007

Tangible and Gestural Interactions

Tangible and gestural interactions allowed by the Wii pad improve the usability of video games by adding a possibility to have a direct mapping between players’ movements and in-game actions. What strikes you immediately playing Wii Sports -- and particularly Tennis -- is this feeling of fluidity, the feeling that subtle, organic shifts in your body's motion will lead to different results onscreen.

Creating great games is never easy, especially when the console offers something that no one has seen before! Blitz Games, the developers of Wii launch title SpongeBob SquarePants - Creature from the Krusty Krab and three subsequent Wii games - made the most of the unique Wiimote.

As SpongeBob SquarePants: Creature from the Krusty Krab featured over 10 individual control systems, including flying, driving and platforming, each system had to be approached with a clear idea of how to innovatively use the controller, whilst ensuring that the target audience got the most out of the game.

Even though the ideas are fairly simple to prototype, getting the feel of each control system just right was a challenge in itself. Detecting the correct motion of the controller had to be very specific and tested thoroughly as different people held the controllers in sometimes very different ways. The problem of how to convey the instructions for the controller types within the game had to be addressed.

And the brand of SpongeBob SquarePants entails wacky and surreal humour as a core feature, so it was also possible to capitalise on this by using the varying game scenarios for experimental and unusual control systems for the many different game modes.