Tangible and gestural interactions allowed by the Wii pad improve the usability of video games by adding a possibility to have a direct mapping between players’ movements and in-game actions. What strikes you immediately playing Wii Sports -- and particularly Tennis -- is this feeling of fluidity, the feeling that subtle, organic shifts in your body's motion will lead to different results onscreen.
Creating great games is never easy, especially when the console offers something that no one has seen before! Blitz Games, the developers of Wii launch title SpongeBob SquarePants - Creature from the Krusty Krab and three subsequent Wii games - made the most of the unique Wiimote.
As SpongeBob SquarePants: Creature from the Krusty Krab featured over 10 individual control systems, including flying, driving and platforming, each system had to be approached with a clear idea of how to innovatively use the controller, whilst ensuring that the target audience got the most out of the game.
Even though the ideas are fairly simple to prototype, getting the feel of each control system just right was a challenge in itself. Detecting the correct motion of the controller had to be very specific and tested thoroughly as different people held the controllers in sometimes very different ways. The problem of how to convey the instructions for the controller types within the game had to be addressed.
And the brand of SpongeBob SquarePants entails wacky and surreal humour as a core feature, so it was also possible to capitalise on this by using the varying game scenarios for experimental and unusual control systems for the many different game modes.